Half Life 2 - Anticitizen One

January 10th, 2005

A lot has happened since my last post for HL2. I finished the prison area by waiting yet again for Alex to get to me and fending for myself with wave after wave of Combine soldiers coming. After that was done, we proceeded to a room where Dr Mossman (bad lady) is . We find her and she denies everything, but Alex isn’t fooled and makes her bring her father out of his pod. She takes him out and then Alex makes Mossman enter the coordinates to some place I can’t remember. She enters coordinates for the teleporter, but at the last second, Mossman grabs Eli and they go somewhere other than what Alex told her. So, Alex decides to go back to get to our original starting location and get help from the scientists. But, as luck woud have it, we had to wait for the teleporter to “warm up” and more waves of soldiers came at us.

After finally getting in and teleporting, we greet Dr. Kleiner, who says that the teleporter is really slow and it took us a week to get there. Meanwhile, people have started to resist the Combine forces and a revolt is starting. They tell me I need to go somewhere (I always forget the details, don’t I?) and Alex’s robotic “dog” gets to escort me. I go outside into City 17, and backtrack some of the streets I started out on. Dog helps me out a LOT by throwing large cars and buses at Combine forces, but then I got to a point where he prys open a barrier and only I can get through, and I think he gets blown up or something.

After that, I went down another street and met up with 4 resistance forces pulling down one of the large screens that I saw the evil dude on early in the game. Then, they joined me as a squad! They worked very much like the antlions, and actually better, because all I had to do was put my crosshair on some location, hit “c” and they would go there. So, I proceeded through the maze of City 17 with my squad and made them lead the way most of the time. I got to an area with these “hoppers” that puzzled me at first. They were mines that stick in the ground and sense when you get near. If you get too close, they hop in the air and explode. But, if you use the grav gun to pull them out of the ground, you can replace them and they won’t hop when you get close.

Right now, I just got through a pretty tough checkpoint with a lot of buildings and a large barrier involved. I got through the barrier, into another building, down into the basement, and now I’m in some sort of tunnel area with my squad still in tact. Well, mostly. ;-)

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