Half Life 2
In case you’ve been living under a rock, or don’t care about computer games (very proabable), then you know about Half Life 2. It’s rated by many as the “best game ever” or at least “best game of 2004″. I asked for Half Life 2 for Christmas and my wife got it for me. - and BOY AM I GLAD!!! I’ve only played it for about 2 hours and I am completely hooked.
As far as where I’m at in the game (sort of a synopsis): I had some strange dream about the mysterious man from the first game, I got out of a train in City 17, I met up with Alex and someo of the rest of the scientists from game one, received the HEV suit, and have failed my attempt at teleporting. I got my trusty crowbar and proceeded to traverse through the city canals to get to where I was trying to teleport to in the first place. So far I have escaped countless “guards”, some of those pesky vine monsters, and one angry helicopter-type vehicle. Specifically, I’m at a point where I’ve shot up a bunch of these saw-buzzing flying machines and am trying to get to this room by flooding my current room with water.
My first impressions are obviously great. But what specifically impresses me is the story and environment you are sucked into. The game plays out like a REALLY GOOD action/sci-fi movie. Also, the physics of everything in the game are incredibly life-like. I don’t know how to describe that other than “things do what you expect them to do in real life”. Things that float, float. Things that should repel or relfect, do so. Lighting, textures, shadows, sound, AI - all superb. This game was definitely worth the wait. Something to mention: I have a mediocre system (AMD Athlon XP 1900+, 512MB DDR 2100, and a GeForce FX 5200) and at first I thought I was being jipped in terms of visual effects, but after playing for 5 minutes, I was very please with the performance I was getting for the visuals I was experiencing.
I’ll keep posting after each gaming session to chart my progress and share my experiences. I gotta find a way to get back on and play soon!
Add comment December 27th, 2004